Amazon Games Studios' Crucible launches tomorrow, looking to bring together the full might of the companies varied gaming assets
Read More »“Wider audiences are starting to understand the power and positive impact that gaming can have on society.” Bidstack on the power of in-game advertising
We talk to Bidstack’s Charlotte Cook about how games can bring topical and positive messages to increasingly hard-to reach ‘digital native’ audiences
Read More »“It has increased their skillset in a way that is highly applicable to the rest of their lives.” – Hilmar Veigar Pétursson on the EVE Effect
We talk to CCP CEO Hilmar Veigar Pétursson on how disasters and loss, be they real or virtual, help us learn.
Read More »Ten years of Green Man Gaming – ten UK industry luminaries on the digital upstart
Green Man Gaming is celebrating its tenth anniversary this year. And with that in mind we've reached out to ten UK industry heavyweights to get their take on ten years of the digital retailer and publisher.
Read More »The Epic interview: Unreal Engine 5 launches with stunning PS5 demo
Epic Games runs us through a first look at what next-gen games are capable of with Unreal Engine 5
Read More »What Unreal 5 means for the future of game development
We find out how Lumen and Nanite will change the lives of the Unreal developers of tomorrow
Read More »First Person Saver – Natwest and Stormcloud launch Island Saver, the first multiplatform title to help kids better understand money
Given the bad press the industry has received on microtransactions, a game that teaches kids to better understand money should be welcomed...
Read More »“We are sitting on a lot of cash. Our goal is to continue to put that cash to good use.” – How Zynga came roaring back with licensed titles and Farmville 3
From a one-time valuation of over $10bn, Zynga had a long way to fall. But with ex-EA leadership and a successful M&A strategy it has come roaring back.
Read More »Sumo Group shows its COVID-19 resilience with productivity falling just 3.5% – no delays to project delivery though recruitment is suffering
Sumo Group used its annual results to demonstrate that there’s more creativity in its studios than its ‘work-for-hire’ label suggests. Plus its early data shows development shouldn’t be a bottleneck in getting games to market in this pandemic-struck year
Read More »“As optimistic developers, we thought this would be really easy” – Firesprite on adapting VR title The Persistence for the flatscreen
Firesprite is bringing its acclaimed VR-exclusive to TVs and monitors for the first time. We talk to Graeme Ankers to find out why.
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