"To better prepare Magic Leap for the future, we have taken a close look at our business and are making targeted changes to how we operate and manage costs"
Read More »Is Half-Life: Alyx too little too late for VR?
We've been rather busy in your absence, Mister Freeman.
Read More »Virtual Reality enterprise revenue set to grow substantially
According to a report from SuperData, the tech is here to stay
Read More »Google ends sales for the Daydream View VR headset
Google's VR hopes proved to be just a daydream
Read More »Hiro Capital launches €100m capital fund to bridge current funding gap in industry
We feel strongly that there's been this capital gap in our set of industries"
Read More »Leaders from Twitter, Big Pixel Studios, Game Advisor, Loveshark and Doppio join the Future Games Summit’s 2019 programme
FGS19 is a two-day conference being held on November 25th and 26th for C-level, decision makers and leaders in the games industry
Read More »Future Games Summit 2019’s first speakers announced: BBC, Fourth Floor Creative, Google and Team17
FGS19 is a two-day conference being held on November 25th and 26th for C-level, decision makers and leaders in the games industry
Read More »Keywords on Oculus Connect: ‘Not just a game changer but a life changer’
Last week Oculus Connect 6 brought the AR and VR industry together in San Jose. Attending was Detroit Burns, functionality QA manager for Keywords Studios, who provides his take on the event for MCV.
Read More »PlayStack: How AR title Snatch could bridge the gap between games and advertisers
“Why are brands missing the obvious? Stop annoying your audience! While targeted ads serve a purpose, they are intrinsically unwanted, and exceptionally ignorable”
Read More »Out of the home, out of this world: life on the commercial frontier of VR
Location-based operators are now the frontline of VR adoption. We speak to one such operator, Centre VR in Bournemouth, about its learnings from running VR games day-in, day-out on the south coast
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