For our third regional spotlight, we take you to Germany. Destination: Hamburg. Following a successful transition from free-to-play browser games to much much more, the ‘epicenter of gaming in Germany’ has a lot to offer, from an excellent quality of life to the support of an incomparable cluster of games talent
Read More »Jagex: ‘Distilling a clear process for making games’
Every month Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures. This month Nicholas Beliaeff, SVP game development, provides an overarching way to think about making games
Read More »Epic defends Ooblets developer following abuse over Epic Games Store exclusivity
"We've been getting thousands if not tens of thousands of hateful, threatening messages across every possible platform nonstop," Glumberland said after it signed an exclusivity deal with Epic for the PC release of Ooblets
Read More »Ico Partners: Is crowdfunding your game in 2019 a good idea?
"The ratio of projects getting funded is at its highest ever"
Read More »Quality Control: Understanding your QA team can only improve your game
While it’s the programmers, artists and designers that receive most of the plaudits, the industry would be lost without it’s diligent and skilled QA teams. We talk to QA professionals from the UK and beyond to discuss how they deliver polished products
Read More »Bigger in Japan: Why Keywords bought developer Wizcorp
With Wizcorp now increasing its capabilities, Keywords Studios in Japan is more able than ever to help games companies achieve their goals – both over there and over here
Read More »Pole to Win’s CEO on building for the games of the future: ‘Better, faster, cheaper…’
Pole To Win’s ambitions are pleasingly simple but achieving them is still no easy task. We talk to CEO Deborah Kirkham and European president Andy Emery about running a company that enables a lot of the industry to go global
Read More »Mediatonic’s Kieran Nee: ‘We look for experience and the ability to communicate that experience’
Cherry picked advice to help you reach the next level in your career – this month, lead client engineer at Mediatonic Kieran Nee explains why being technical is not necessarily what matters most
Read More »Creative Assembly’s Richard Beddow talks on the increasing specialisation in audio roles
Every month, the team at Creative Assembly debunks some common dev role myths… This month, Richard Beddow, Total War audio director, talks on the advances required to bring Three Kingdoms to life
Read More »Network N: ‘Developers, if you do one thing after reading this, go ask somebody about marketing.’
"Discovery is not an easy riddle to solve. But what you can’t do is ignore the problem, create beautiful art and hope that it will be discovered!"
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