Chris Wallace catches up with Mauro Fanelli to find out more about the new game accelerator programme at the Cinecittà Game Hub, and what it means for the future of the Italian games industry.
Read More »Read the January issue of MCV/DEVELOP now! Featuring DEVELOP/JOBS, Cloud Imperium Games & Star Citizen, our TikTok survival guide and more!
Also Murder by Numbers, mod.io and our new focus on accessibility
Read More »Italian game industry trade body AESVI rebrands as IIDEA
"It’s essential that the trade body representing the sector in Italy also evolves"
Read More »New distributor 4Side launches to handle Activision Blizzard’s physical distribution in Italy
Distributor 4Side was just created following an MBO by the team that led Activision Blizzard’s former Italian subsidiary. It says it’ll be “setting a new standard” in the polarised Italian distribution landscape. MCV@gamescom talks to GM Paolo Chisari
Read More »505 Games’ parent company, Digital Bros, reports net financial debt of €10.1 million
Its free-to-play segment reports a €470 thousand increase, up by 17%
Read More »AESVI Italian games market 2017 breakdown – top sellers, total value, hardware sold and more
Annual data roundup based on new methodology by the ISFE
Read More »3DClouds – Reinvigorating the kart racing genre
Jem Alexander speaks to Francesco Bruschi, founder of Milan-based studio 3DClouds, about the developer’s attempt to reinvigorate the kart racing genre and the state of the Italian games industry
Read More »Apple announces first European iOS Development Centre
Institution in Naples, Italy, will offer a specialised curriculum to teachers
Read More »Nintendo wins major piracy protection court ruling
Nintendo has successfully taken an Italian seller of devices designed to allow pirated games to run to court – and won. The decision was made by the First Instance Tribunal of Milan against an importer and seller of so-called ‘circumvention devices’, with game copiers and mod chips given as two …
Read More »‘The name ‘game’ seems to be really limiting for this amazing media’
Games have grown up. It’s hard to imagine someone deconstructing the psychological processes behind Mario’s Goomba-squishing habits (probably an Oedipus complex) 30 years ago, but in 2015 there are countless articles, YouTube videos and even books about the deeper meaning behind titles, their characters and environments. This has led to …
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