“We will bring a fresh approach to the publishing scene, embracing creativity and experimentation..."
Read More »Xbox Store adds overdue language information – “We believe that fans will more likely engage with content when they know that it supports their preferred language”
We talk to Briana Roberts, senior program manager at Microsoft, about the new tagging sytem
Read More »Fundamentally Games to enter games publishing for live titles
"Too many great games are missing out on their potential because publishers are getting involved too late to help them prepare for success..."
Read More »How will a new Switch device affect the industry – And how much stock will there be?
New 7in OLED screen looks to be basis of conservative update to hugely popular console
Read More »MY.GAMES full year results up by 30 per cent to $500m
Total worldwide audience was pegged at 770m, up by 165m over the year
Read More »EA looks to free trial period to establish Knockout City – the ‘dodgebrawl’ game from creators of Mario Kart Live
Can latest title succeed where Rocket Arena failed
Read More »Star Wars Hunters – Zynga’s first console title breaks cover on Nintendo Direct
Brighton-developed title from Boss Alien is unveiled – but when did it pivot to console?
Read More »Remedy reveals detail of deal with Epic Games for upcoming AAA project
Net revenues will be shared 50/50 between Epic and Remedy
Read More »Microsoft is internally testing cloud gaming in a web browser for iPhone
Microsoft joins Amazon and Stadia in workaround for Apple devices
Read More »TinyBuild acquires three studios – including the developers of Totally Reliable Delivery Service as it hits 14m downloads
We’re Five Games (Totally Reliable Delivery Service); Hungry Couch (Black Skylands) and Moon Moose (Cartel Tycoon) boost the publisher to seven internal teams
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