Intelligence firm Sensor Tower has revealed that Netflix mobile games have generated more than 13 million downloads around the world
Read More »Microsoft and Riot Games announce Game Pass deal
Xbox and Riot Games are teaming up to provide even more content for active Game Pass subcribers
Read More »Jagex on why RuneScape is the perfect second screen game, as the studio celebrates the mobile port’s first year
Matt Casey and Emma Hall took the time out to talk to me about why RuneScape Mobile is a perfect fit for gamers that want to do quests on the go
Read More »unidice Q&A: What is it, and what does it do?
We talk to unidice about the most curious piece of portable gaming hardware since perhaps the Playdate
Read More »Game Pass subscribers will soon be able to use their digital libraries on Xbox Cloud Gaming
Microsoft has announced that Game Pass subscribers will be able to play their video game libraries with Xbox Cloud Gaming by the end of the year
Read More »Changing your controls – Nacon’s new devices for a new era of cloud gaming
A rapidly growing and changing industry means rapidly changing and growing accessories. We talk to Nacon about what the birth of cloud gaming means for controller manufacturers
Read More »Panivox unveils RichCast for voice-driven interactive entertainment
"People with little or no technical knowledge can dive straight in and start making great voice-driven interactive content"
Read More »Top executives at EA-owned Glu Mobile will be moving on this month
Nick Earl, CEO, and Eric Ludwig, COO, will be parting ways with the recently acquired company
Read More »Euromillions – Why Scopely has just invested $50m with European development partners – Omnidrone, Pixel Toys and Tag Games
"While every partnership is unique, our goal is never to structure external studio partnerships as work-for-hire"
Read More »Avoid the mounting costs of multiplayer games with hybrid cloud
“While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.” [In association with Improbable]
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