Mobile

Who needs mobile ads?

Advertising is a major source of revenue for mobile developers, but how do you take full advantage of it without deterring players and ruining your game? James Batchelor asks experts for their advice

Read More »

Android N expands developer support for mobile VR

Ability to designate apps as ‘VR Listener’ or ‘VR Helper’, as well as ‘sustained performance’ hardware support flag, hint at greater versatility for virtual reality experiences

Read More »

Games cause 8.2% rise in downloads on App Store and Google Play

Mobile games have caused an 8.2 per cent increase in downloads on Apple and Google’s digital storefronts. According to a report from intelligence firm Sensor Tower – as reported by Venture Beat – 17.2 billion apps were downloaded in Q1 2016, which is an 8.2 per cent increase year-on-year. Of …

Read More »

Clash Royale could be a billion dollar franchise for Supercell

Clash of Clans creator Supercell has another hit on its hands. A Newzoo report that its latest release Clash Royale was the highest grossing smartphone game in the world in March, with revenues of $80m, putting the app on track to becoming a billion dollar franchise. Note that the $80m …

Read More »

Flappy Bird ported… to an e-cigarette

Recently we saw Flappy Bird forcibly inserted into a running copy of Super Mario World. Its ambitions clearly don’t stop there, however. Kotaku reports that the former smartphone hit has now for the first time been ported to an unfamiliar handheld – an e-cigarette. The eVic-VTC Mini ecig, from manufacturer …

Read More »

UPDATED: Machine Zone explains decision to spread its wings

It operates one of the most successful smartphone games on the planet, but Machine Zone has decided to hunt for growth away from the games sector. The company recently unveiled not only a rebrand – it is now called MZ – but also a brand new cloud platform that hopes …

Read More »