Ruth Dickens, programmer at Red Kite Games, explains how she went from being a science student at university to working on a retail release starring the gremlin Ninja of the Nth Dimension thanks to the Sumo Digital Academy
Read More »Recruiter Hotseat – Phil Foxton, head of operations at Radical Forge
Phil Foxton, head of operations at Radical Forge, tells us about how the steadily expanding Middlesbrough-based community of creatives puts its people first
Read More »Final Boss: Hilary Lok, Co-Founder at Dot Dot Fire
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Hilary Lok, co-founder at Dot Dot Fire
Read More »Rising Star – Dora Vasiliou, junior game artist at Dlala Studios
Dora Vasiliou, junior game artist at Dlala Studios, tells us about how she ended up working on Disney Illusion Island, and how working in games has improved her confidence
Read More »Recruiter Hotseat – Chris McCarthy, head of recruitment at Third Kind Games
Chris McCarthy, head of recruitment at Third Kind Games tells us about what their people-first studio is like, and what sort of people they’re looking for
Read More »Final Boss: Ali Fearnley, Conference Director at Tandem Events
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Ali Fearnley, Conference Director at Tandem Events
Read More »Rising Star – Georgia Dawson, account manager at Indigo Pearl
Georgia Dawson, account manager at Indigo Pearl, explains how being confident, creative, and unique helped her to get a job in a field she loves
Read More »Final Boss: David Amor, CEO of Playmint
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to David Amor, CEO of Playmint
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Safe in Our World’s Sky Tunley-Stainton
Reflecting on the recent Mental Health Awareness Month, Amiqus’ Liz Prince spoke to Sky Tunley-Stainton, partnerships and training officer at Safe in Our World, about what studios can do to support their staff
Read More »Rising Star – Sophie Artemigi, indie game developer
Sophie Artemigi tells us what it’s like being a video game design master that works outside of the big companies to make weird and entertaining art that connects with people
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