Retail

GAME growth held back by low margin hardware

GAME’s annual general meeting today came with an update on trading from the back-end of last year. The headlines are huge growth in its Events, eSports and Digital categories, but overall transactions were down, due to reduced margins on hardware. For the 23 weeks up to January 7th, the group …

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MCV Jobs Weekly: Green Man Gaming appoints new board advisor

Reitman joins from CI&T, CCP Games appoints Target’s Douglas and Dovetail strengthens management team. New board advisor for Green Man Gaming David Reitman has been appointed as board advisor at Green Man Gaming. He’s currently vice president of digital solutions and global strategic alliances for tech consulting firm CI&T, but was previously involved …

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Gaming Merchandise UK calls on industry to tackle fake merchandise

Distributor and tie-in products specialist Gaming Merchandise UK has expressed concerns over the increasing amount of counterfeit merchandise on the market. Talking to MCV, GM UK founder and director Luiz Ferreira said it’s a growing problem that weakens licensed sellers, which could cast a shadow on the whole market. It’s …

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Dirt Rally coming to PSVR as paid DLC and new physical edition at retail

Dirt Rally is coming to PlayStation VR in just a few short weeks, Codemasters announced today. The update will be available as a standalone DLC Add-on for existing Dirt Rally owners priced at 9.99 on the PlayStation Store, but a physical retail version of the game that includes the VR …

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Pokémon Go launch looking unlikely in China

Niantic’s hit mobile game Pokmon Go may not launch in China due to government concerns. As reported by Reuters, the Chinese government has said it will not license augmented reality and location-based titles in the country until potential security risks have been assessed. The region’s State Administration of Press, Publication, …

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Global games industry earned $91bn this year, with Overwatch dominating PC and console spend

The worldwide interactive entertainment industry generated $91bn in 2016, according to a new report from SuperData Research, with mobile gaming earning the highest amount of revenue. Consumers spent $41bn on mobile gaming this year between January and November, showing a growth of 18.2 per cent year-on-year. This surpasses the total …

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Digital games sales for November up 13%, earning $6.7bn overall

Digital game sales worldwide generated $6.7bn in revenue in November 2016, an increase of 13 per cent year-on-year, according to a new report from SuperData Research. Mobile, premium, PC, console and free-to-play MMOs all experienced year-year-on-year growth in November, but console games were the biggest winner, gaining 35 per cent …

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GAME’s Gibbs on its new Belong arena stores and the retailer’s future

Since its escape from financial trouble and subsequent relaunch in 2012, GAME has been putting a lot of effort into evolving its business. This became very apparent when the High Street retailer forked out 20m for eSports and events firm Multiplay. But the launch of its brand new arena stores …

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NES Classic sold 196k in US in November but US market falls sharply

The hard to find NES Classic Mini shifted just shy of 200k units in its first month in the US, NPD data has shown. Note that this number would undoubtedly have been far higher had Nintendo been able to meet demand. The overall market was not a pretty picture, however. …

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GAME announces charity partnership with SpecialEffect

High Street retailer GAME is teaming up with games industry charity SpecialEffect in the UK. GAME announced that its UK stores will be partnering with the organisation following a company-wide survey of its staff to see which charity they wanted to support. As a part of this, GAME will be …

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