Assassin’s Team

Described by its creator as an action-adventure built on a sports game philosophy, Assassinâ??s Creed is Ubisoftâ??s ambitious next-gen big hope. Michael French talks design, technology â?? and bridging a gap between the two â?? with the creative minds behind the game, creative director Patrice Desilets and producer Jade Raymondâ?¦

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Agile Development

Aiming to be the biggest and best in-house team in the world â?? and doing so by banking big on next-gen multiplatform development â?? Ubisoft Montrealâ??s plan of attack is one to take note of, says Michael Frenchâ?¦

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Quiz Masters

Relentless made its name creating successful social/lifestyle games, but as the industry moves on, it is now facing a number of interesting challenges, as Develop reportsâ?¦

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Cloud 9

Whatâ??s the plan when you already run the USâ?? largest independent developer, have the backing of a big investor, a diverse range of titles, and a big drive to find and market new IPs before publishers? Foundation 9 CEO Jon Goldman talks to Michael French...

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Tower of Babel

With outsourcing a widely accepted part of games production processes, whatâ??s the next step for the sub-industry thatâ??s helped hundreds of developers make and finish their games? Michael French speaks to Algy Williams, MD of the biggest company in the sector, to find outâ?¦

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NoE limits

What’s the motivation behind the Wii Software platform? As Mr Iwata has said for a long time, in order to make a video game it is now very difficult without getting into a huge financial investment. Cost and budget and time leads are absolutely tremendous. Our thinking with the DS …

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