The death of consoles! The next billion gamers! The Netflix of games! Cloud-based gaming has all the hype. With Google finally showing (most) of its hand at GDC, we talk to critics, supporters, analysts and those working in the still-fledgling sector about its potential
Read More »When We Made… Baldur’s Gate
We take a look behind the scenes at the development of 1998 classic Baldur’s Gate with Trent Oster, who discusses working in a team who hadn’t shipped a game before, being outsmarted by AI and building the game’s incredible cast – and yes, that includes talking Minsc and Boo’s dynamic
Read More »MCV’s 30 Under 30 2019
MCV’s ultimate list of the UK games industry's brightest young minds - congratulations to you all!
Read More »PlayGiga: Why 5G plus cloud gaming is the next big opportunity
"According to Steam, 53 per cent of users don’t have PCs with the local processing power to run many of the latest games.”
Read More »When We Made… Two Point Hospital
We take a look behind the scenes at the development of Two Point Hospital, from its roots in Theme Hospital to how Lionhead’s difficulties sped up its creation to how you should never underestimate UI
Read More »How IGN’s ‘Prepare to Try’ trio became an instant Patreon success as RKG
New YouTube channel RKG is an instant hit, with its three creators pivoting away from IGN while sticking to the formula their fans love. We catch up with the trio to understand their appeal and take stock of the sector as a whole
Read More »Northern Stars – There’s life in the UK games industry outside London
Director Kathryn Penny talks about how the Yorkshire Games Festival contributes to highlight the UK games industry outside of London – and why you should be paying attention to the north too
Read More »GDC 2019: Shackled to the booth
Indie developer William Barr of Billygoat Entertainment shares his thoughts on demoing your game solo, as he prepares for this year's stint at GDC 2019
Read More »Ten years on from Arkham Asylum: How Batman and his foes shaped Rocksteady
It's been ten years since Rocksteady was committed to Batman: Arkham Asylum, one of the greatest superhero games of all time. With the team now working on gaming’s best kept secret, we speak to its creators about the Batman trilogy and how it defined the studio
Read More »Unity on why Project Tiny is going to be huge at GDC 2019
Unity democratised game development with millions of regular users, now with Project Tiny it’s re-engineering its technology to bring interactive entertainment to the next billion devices
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