Alexandre Do-o Almeida, product manager at Piepacker, talks about his changeable role, the need to be flexible and the need for a positive team dynamic
Read More »Levelling Up: No More Robots’ Pip Hoskins
Pip Hoskins, marketing lead at No More Robots, talks about how passion and outlook can often mean more than having the right qualifications
Read More »Levelling Up: Samantha Luzon, senior QA at Payload Studios
Samantha Luzon, senior QA at Payload Studios, talks about inclusivity, work culture and working alongside the award-winning Tentacle Zone
Read More »Levelling Up: Dead Good PR’s Carly Moxey: ‘”There are plenty of other people working within gaming PR who haven’t got here through what would be considered a ‘conventional’ career path.”
Carly Moxey, account director at Dead Good PR, talks humility and confidence, the varied paths to PR, regular appraisals, and her Bloodborne achievements
Read More »Levelling Up: Creative England’s Chris Filip: “I’ve created a network who want to work with me because I always ask ‘How can I help you?’ and I deliver on my promises.”
Chris Filip, programme manager at Creative England, talks on building a network, taking a long-term approach to experience, and the value of seeing the wider context
Read More »Levelling Up: Chucklefish’s Caoimhe Roddy – “We see ourselves as a resource to be utilised by the indies we sign”
Caoimhe Roddy, publishing producer at Chucklefish, talks about the differences between indie and triple-A production and the importance of being self-sufficient
Read More »Levelling Up: Media Molecule’s Liam de Valmency on the importance of communication and a flair for problem solving in programming
Liam de Valmency, senior principal programmer at Media Molecule, talks about the importance of communication and a flair for problem solving in programming
Read More »“Several of my colleagues at Sumo learned a lot of their skills through user-created content” – Sumo Sheffield’s Wesley Arthur
Wesley Arthur, lead level designer at Sumo Sheffield, talks about the role of a level designer, the importance of word of mouth and the opportunities in the games industry
Read More »“Time spent in the indie games space prepared me well for my role at Frontier” – Frontier Development’s Alasdair Hibberd
Alasdair Hibberd, product manager at Frontier Developments talks about how his indie experience provided a broad knowledge base to lead marketing on Elite Dangerous
Read More »“The great thing about the games industry is the variety of paths people can take as they build their careers” – Sparx*’s Pierre-Antoine Cohade
Pierre-Antoine Cohade, producer at Sparx*, a Virtuos Studio, talks about wearing multiple hats, the need to be versatile and the opportunity for career progression
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