Tom Boggis, principal game designer at Ubisoft Reflections, tells us how he balances his responsibilities at a massive games industry company with also working as an author
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Laura Jacobs, recruitment & HR specialist at PlayStation London Studio, tells us about what it takes to get a job at one of the ‘big three’
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Charmie Kim, game lead at Space Ape Games, tells us her video game origin story
Read More »Ins and Outs: September 2022’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s September 2022 issue
Read More »Industry Voices: What happens now that the NFT bubble has burst?
Giovanni Petrantoni, CEO and Founder at Fragnova, talks about the blockchain and its place in the games industry
Read More »Critical Path: September 2022 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar
Read More »When We Made… GoldenEye
It’s been 25 years since Rare released the seminal classic shooter GoldenEye. Vince Pavey sat down with composer Grant Kirkhope and documentary maker Drew Roller to talk about Rare’s license to thrill
Read More »Final Boss: Brotherhood of Brand’s Lucy Rissik
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Lucy Rissik
Read More »Aardvark Swift Spotlight: Outerdawn
Aardvark Swift sat down with Outerdawn to talk about their projects Mana Monsters, Goblins of Elderstone, and Grimguard Tactics
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Women in Games CEO Marie-Claire Isaaman
Amiqus’ business manager Liz Prince speaks to Women in Games CEO, and co-author of The Guide, Marie-Claire Isaaman
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