The team at Creative Assembly debunks some common dev role myths. This month, Stefan Aluttis, development manager at Creative Assembly explains the mentality and skillset required to deliver a project successfully What makes a great development manager? Most in our industry will respond with “someone who gets the game shipped …
Read More »Marmalade Game Studio’s Cristina Mereuta on why talent trumps genre experience
"When you piece together a team of exceptional talent, and create the right environment for them to shine, that’s how great games are made."
Read More »Ins and Outs – November 2019’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s November/December issue.
Read More »Aardvark Swift studio spotlight: Firesprite
Richard Wood, senior development manager, sat down with Aardvark Swift to talk about what makes Firesprite such a great studio to work for.
Read More »Double Eleven’s Jenny Wheatley: ‘You should take a chance on a studio that will give you the space to grow and learn.’
Taking a new opportunity in the industry can open a door to the job of your dreams. We catch up with a recent career mover at the start of their exciting new role through recruitment specialist Amiqus
Read More »Creative Assembly: ‘There are many definitions of Technical Art, and all of them are correct’
The team at Creative Assembly debunks some common dev role myths. This month, Mohrag Taylor, principal technical artist explains how the role requires a modern-day renaissance woman, with a love of both art and maths
Read More »Iterating for Better: Just 40% of working mums feel enthusiastic returning to work
This month, MCV looks into how attitudes to maternity leave can have an enormous effect on the return to work success, and how your company can get it right when it welcomes staff back from their time away from work
Read More »Playtonic Games’ Anthea van Leeuwen: “Don’t take anything for granted. Keep working on your skills as you go.”
Every month, we pick the brain of an up-and-coming talent. This month’s Rising Star is Anthea van Leeuwen, environment artist at Playtonic Games.
Read More »Wargaming UK’s Darren Tucker: “Wargaming UK is a place of continuous learning and self-development.”
Wargaming UK’s Darren Tucker tells us about what being a vehicle artist entails, how he got there and what makes a difference when trying to get into the games industry
Read More »The Sounds Of… Martin Stig Andersen
Every month, we discuss the unique process of making music for video games
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