Every month a different industry leader answers our questions about their lives, their careers and your industry
Read More »‘It’s Runefest Baby’ – What you can learn from the UK’s biggest single game fan convention
Jagex’s developers visit us from RuneScape’s Gielinor to talk about their latest adventures.
Read More »Ins and Outs – October 2019’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV’s October issue
Read More »Wired Production’s Leo Zullo: ‘We have access to some of the most vulnerable audiences – I think it is our responsibility to help improve their lives’
Every month a different industry leader answers our questions about their lives, their careers and your industry
Read More »Jagex: ‘Sanding the rough edges off your game isn’t always good. There is such a thing as good friction.’
Every month Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures
Read More »Sumo Digital’s Sarah Longthorne: ‘There’s no one way to get into narrative design: if the opportunities aren’t coming your way, create opportunities for yourself’
Cherry picked advice to help you reach the next level in your career – this month, Sumo Digital Nottingham’s Sarah Longthorne tells us more about the many different paths that can lead to narrative design and how you can create your own opportunities
Read More »Iterating For Better: Just nine per cent of funding for UK start-ups goes to women-run businesses
This month in Iterating for Better, in partnership with Amiqus, MCV looks into the obstacles women encounter when creating a new business in the games industry, with discrimination and sexism being at the top of the list
Read More »Rocksteady’s Nicolas Pirot: ‘Don’t wait until graduation to start your journey in the games industry’
Every month, we pick the brain of an up-and-coming talent. This month's Rising Star is Nicolas Pirot, technical artist at Rocksteady
Read More »The sounds of… Wilbert Roget
Every month, we discuss the unique process of making music for video games
Read More »Creative Assembly: ‘Graphics programming is about serving all the other teams and empowering them to be able to create’
Every month the team at Creative Assembly debunks some common dev role myths
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