Regulars

Payload Studios’ Russ Clarke – “The guiding philosophy of Tentacle Zone is to think back to the challenges we faced, and ask ourselves how we can help new teams get over those hurdles.”

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Russ Clarke Founder and CEO Payload Studios

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When We Made… Röki: “The idea of making a game that had an undercurrent of kindness running through it really resonated with us”

We talk to Alex Kanaris-Sotiriou, to get a better look at the creepy and wonderful world of Röki – The twice-BAFTA nominated debut game from Polygon Treehouse

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DEVELOP/JOBS: Dovetail Games – “There is a lot of accommodation on Dovetail Games’ part to align interests with projects.”

‘Work, Where you Work Best’ at Dovetail Games, who are looking for people with the enthusiasm, drive, and learning mindset to craft a new generation of entertainment, across a multitude of gaming platforms.

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Behind the art of Hades: “We value artistic integrity and excellence in artistic craft at Supergiant, however we’re first and foremost a game design-led team.”

After winning an impressive and deserved four BAFTAs at the recent BAFTA Games Awards ceremony, we wanted to see more of Hades’ incredible art and get the story behind its production.

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