Craig Chapple on Roblox's choice to go direct to the market
Read More »“I’m encouraged by a great deal [in the industry] but also dismayed in equal measures” – Polygon Treehouse’s Alex Kanaris-Sotiriou
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Alex Kanaris-Sotiriou, Co-Founder & Art Director at Polygon Treehouse
Read More »“When we first started, we didn’t really know what we were doing” – How Gang Beasts became an international success
We get behind the scenes of Gang Beasts: an anarchic multiplayer brawler informed by the developers’ childhood
Read More »“Several of my colleagues at Sumo learned a lot of their skills through user-created content” – Sumo Sheffield’s Wesley Arthur
Wesley Arthur, lead level designer at Sumo Sheffield, talks about the role of a level designer, the importance of word of mouth and the opportunities in the games industry
Read More »Ins and Outs – April 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »“Looking back on my journey, I’m genuinely surprised that I didn’t give up throughout those hard times” – The Chinese Room’s Gabriela Woch
Gabriela Woch, junior 3D game artist at The Chinese Room, talks about pivoting into games, how her autism affects communication at work, and her ambition to invent a new archetype
Read More »“Time spent in the indie games space prepared me well for my role at Frontier” – Frontier Development’s Alasdair Hibberd
Alasdair Hibberd, product manager at Frontier Developments talks about how his indie experience provided a broad knowledge base to lead marketing on Elite Dangerous
Read More »“We need to change the diversity profile of the games workforce” – Aardvark Swift Spotlight: Games Careers Week
The first annual Games Careers Week will soon be upon us, but how did this industry-wide push for diversity and employability come to be?
Read More »Mobile gaming will continue to rise after lockdown – Craig Chapple, Sensor Tower
It’s clear that the mobile games sector has attracted more players than ever, but will they stay?
Read More »“We have worked hard to create an environment where people enjoy coming into work and feeling empowered, but also listened to” – Firesprite in the Recruiter Hotseat
The Liverpool-based studio Firesprite is hiring! Sharan Bassi, senior recruiter, tells us more about the studio.
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