In-Depth

Nurturing a positive studio culture with CCP’s London studio – “It’s an ongoing process, you can’t just turn a culture on, you can’t checklist a culture, you have to grow it”

With a rapidly growing studio in central London, We turned to CCP London Studio’s Adrian Blunt for his take on this tricky and topical subject

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“It’s about treating people as human beings and empowering them to do the things they want” – The Hutch perspective on healthy leadership in the games industry

The industry has been rocked once again by stories of poor working conditions and failed management. Chris Wallace talks about a model for healthy leadership with London’s mobile racers Hutch

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“Keywords has been hugely focussed on supporting our employees around the world, throughout this unprecedented time” – How gaming’s most global company is building a better workplace out of the pandemic

We talk to Sonia Sedler, COO and joint interim CEO of Keywords Studios, who is using the opportunity to improve the lives of 8,500 staff, across 69 studios and 22 countries

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Lawn Mowing Simulator is undoubtedly the most British release of a very British summer – ​​creator Skyhook Games talks on balancing co-development with its own IP

“Skyhook was originally founded to try to stem the tide of outsourcing work going overseas”

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Career Switch: The UK games industry on making a change in their careers – “Sometimes in your career, you just have to do what feels right and hope for the best, even if it’s terrifying at the time.”

Looking to make a big career switch? We reach out to workers from across the industry who have taken some sudden left turns in their careers for their advice

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“It’s show business, the games business. Not every game is successful” – catching up with Wargaming CEO Victor Kislyi aboard HMS Belfast

World of Warships comes to HMS Belfast, with a demo station within the landmark. We take the opportunity to catch up with Wargaming CEO Victor Kislyi onboard his latest venture

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“Insisting that DDLC must be experienced in one specific way would be a very elitist and pretentious mindset for us to have.” – Behind the scenes of Doki Doki Literature Club Plus!

Doki Doki Literature Club Plus!

We talk to Dan Salvato and Serenity Forge about the challenges of releasing a premium version of a free game, and the introduction of content warnings to Doki Doki Literature Club Plus!

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“I’m not running away from Xbox. I’m running towards a new experience, a new challenge.” – Thunderful Games’ Agostino Simonetta

Indie champion Agostino Simonetta is moving on from seven years at ID@Xbox to Swedish publisher Thunderful Games. We tap into his immense insight into the publishing market.

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