"While every partnership is unique, our goal is never to structure external studio partnerships as work-for-hire"
Read More »[ICYMI] Uplift Games: Roblox’s 60m user smash-hit Adopt Me! has a new parent
With 60m users Adopt Me! is the gaming titan you might (still) not have heard of. Now the team behind it is taking on a new identity as Uplift Games – a globally-distributed mix of Roblox natives and industry veterans, all set to help define the metaverse
Read More »The cost of creativity: balancing innovation with commercial success
Three industry veterans discuss how successful studios balance creativity with commerce to build profitable games?
Read More »No previews, no wishlists, no hype – How Inkle made a splash with their surprise release, Overboard!
No pre-release hype, no trailers, no Steam wishlists and only a handful of review codes sent to outlets – The inside story of Inkle's surprise hit, Overboard!
Read More »Comment: Evolution of games – Are you ready for what’s coming next?
The evolution of video games technology has continually foreshadowed evolution of mass media and we’re now on the cusp of another leap forward - except this time change will be driven by software and creators, rather than hardware…
Read More »‘I strongly believe that the majority of the games industry is made of great people, but working like they were in the garage’ – Darewise talks open development and Life Beyond
For their debut game, Darewise is going beyond early access to embrace open development. MCV/DEVELOP looks at the opportunities and challenges presented by being as transparent as possible with your nascent community.
Read More »What’s next for Xbox – ‘The bottom line is that we simply put out more top quality games in front of more people than other companies’
Microsoft refines its strategy and releases engagement figures to back up its direction to date
Read More »Tennis for Two Thousand: the story behind Improbable’s mass event in Scavlab
Improbable CEO Herman Narula talks to MCV/DEVELOP about its recent 2,000 player event and how it’s grown to a multi-service provider with 950 staff
Read More »Take-Two Interactive acquires Top Eleven developer Nordeus: “I think the future is really bright in the games industry in Serbia”
“We were blown away by the quality of engineering science and game design talent that we found in Belgrade, and in Serbia more broadly"
Read More »“The guiding light is to be the publisher that we would dream for us to have” – Behind the scenes at Playtonic Friends
"We're trying to get ourselves and other developers into the position where all the metrics of success, all the ingredients for success are fully in your own control and no one else can derail or deviate your plans.”
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