MCV's Person of the Year talks about the epic potential of Epic Games' numerous business interests on the eve of its big outing at GDC
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Devolver Digital is getting serious about mobile games, having appointed Mark Hickey as VP of mobile publishing. We talk to him about Devolver’s ambitions for its new mobile division
Read More »PR Panel 2019: Six top PRs on live titles, data vs creativity, events, influencers, Epic Game Store and ‘Greggs, always Greggs’
Six of our MCV Awards 2019 PR finalists discuss the games industry and PR's role within it
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A year into its existence, the team at Take-Two's Private Division talk about redefining the publisher role, breaking new IP, subscriptions and streaming, plus the Obsidian acquisition and the rise of triple-I
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Marketing director David Solari and CEO Andrew Wafer tell us about Pixel Toys’ work on the Warhammer license, adapting to the mobile ecosystem when you come from console development and the challenges of bringing miniatures to life
Read More »The £1m question: How does confidentiality work in UK law?
Whatever your business, the law protects your secrets but only if you make use of it. We talk to solicitors from Sheridans and Harbottle & Lewis about how confidentiality is a key tool for everyone in the games industry
Read More »How Tripwire’s Maneater plans to bite off a bigger chunk of the profits with Epic’s Game Store
"Probably the first distribution platform in over a decade capable of changing the competitive landscape for digital games."
Read More »Robot Cache: Epic Games Store ‘validates our strategy’
Yet more publishers join blockchain-powered store Robot Cache, that only takes an Epic-beating 5% cut
Read More »PlayStation’s Warwick Light: ‘Buzzwords are one thing, what our players are demanding is another’
PlayStation UK boss Warwick Light tells MCV about the platform’s incredible 2018 and what lies beyond
Read More »New Epic Games Store takes on Steam with just 12% revenue share – Tim Sweeney answers our questions
New store set to leverage Fortnite player base in order to shake-up PC games market: 'Stores charging 30 per cent are marking up their costs by 300 to 400 per cent'
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