This is a press release posted in addition to our usual editorial content. Electronic Arts is continuing its efforts to ensure that video games can be enjoyed by as many people as possible by pledging 23 more patents to its industry-first accessibility patent pledge, an initiative that makes accessibility tools and technologies …
Read More »ÜberStrategist is sponsoring Accessibility Innovation at this year’s MCV/DEVELOP Awards
You may have noticed that we went big on the issue of accessibility in the latest edition of the the magazine, with a 14-page feature discussing some of the recent wins and future issues that accessibility professionals and gamers are celebrating and facing. ÜberStrategist is also big on accessibility, so …
Read More »Issue 996 of MCV/DEVELOP is out now
The latest issue of MCV/DEVELOP is available to read online now, with print editions working their way through the mail as we speak. Yes, that is Forza Motorsport on the cover. No, it’s not burning up the charts. It is though one of the most important games of the last …
Read More »Accessibility podcast Ctrl, Alt, Access coming next week
Unless you’re familiar with the excellent Access-Ability blog and newsletter, you may not have heard that there’s a new podcast on the way. Called Ctrl, Alt, Access and hosted by accessibility advocates LauraKBuzz and Arevya, the twice-monthly show aims to shine even more light on gaming accessibility issues than the …
Read More »Read the January issue of MCV/DEVELOP now! Featuring DEVELOP/JOBS, Cloud Imperium Games & Star Citizen, our TikTok survival guide and more!
Also Murder by Numbers, mod.io and our new focus on accessibility
Read More »EA makes its accessibility-related patents free for rival studios and developers to use
“At Electronic Arts, our mission is to inspire the world to play. We can only make that a reality if our video games are accessible to all players."
Read More »Developers can now send their games to Microsoft to test its accessibility
Microsoft has now expanded its Xbox Accessibility Guidelines, and is now offering to assess developers' games to see how accessible they are.
Read More »Xbox’s Aaron Greenberg is SpecialEffect’s new honorary vice president
“I have been incredibly inspired by the critically important work the team at SpecialEffect are doing every day"
Read More »The Outer Worlds doesn’t have a colour-blind mode because Obsidian designed it ‘to be playable without colour information’
"Colour information is redundant with other indicators"
Read More »Game Accessibility Conference is coming to the UK for the first time
One-day conference will run on October 21, 2019, in London
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