The Evercade platform, augmented by the Game Boy-inspired Super Pocket last year, is about to enjoy a refresh to its console and handheld hardware ahead of an arcade-style system, the Evercade Alpha, joining the line-up at the end of the year. The revised systems, the EXP-R and VS-R, will be …
Read More »Get your Women In Games Award nominations in by July 12!
With recollections of last week’s awards being boxed up in preparation for more permanent storage in the brain’s long-term memory, thoughts turn to the next event in the MCV/DEVELOP calendar: the Women In Games Awards 2024. Taking place on Thursday September 26 at America Square Conference Centre in London, the …
Read More »Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees
With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into Gaming initiative, and Co-Founder of the Empower Up EDI platform – takes a look at how studios can support their LGBTQ+ employees… When we launched Empower Up with Ukie’s #RaiseTheGame, our …
Read More »Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games
We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it with a few tortuous puns) and this month marks fifteen years since Dovetail Games first left the proverbial station. Back then the Chatham-based studio, largely made up of ex-Kuju Entertainment staff – …
Read More »Rising Star – Yasmeen Abbas, product manager at Sandsoft
Yasmeen Abbas, product manager at Sandsoft, tells us about being brave, jumping in to learn, and then specialising later How did you break into games? It’s a lovely coincidence! In 2015 I was riding a bus through an area with lots of offices, and a guy who happened to work …
Read More »Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames, talks about the benefits of open information sharing, and how it is an essential part of what they do. What differentiates your studio from other developers? Unsurprisingly, it’s a combination of factors that makes us different. Firstly, we foster open …
Read More »When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, …
Read More »Levelling Up – Guillotine’s Jake Kulkowski
Jake Kulkowski, founder of Guillotine, tells us about setting up an influencer relations agency, and why being in the content trenches is rewarding, rather than just cut throat What is your job role and how would you describe your typical day at work? I’m the founder of Guillotine, a small …
Read More »Koei Tecmo’s executive vice president Yosuke Hayashi on what’s been happening at the company behind Ninja Gaiden, Dynasty Warriors, Nioh and more
Koei Tecmo is one of the biggest video game companies in Japan, and the games it creates have been popular with players around the world for decades. It is the studio behind classics like Ninja Gaiden, Dynasty Warriors, Fatal Frame and Nobunaga’s Ambition, as well as other more recent RPG …
Read More »[From the industry] CI Games appoint former Tencent Games senior director to spearhead strategic development goals
CI Games has announced the appointment of Tom O’Connor as Senior Vice President of Development. O’Connor’s most recent role was at Tencent Games, where he served as Senior Director of Production. Closely collaborating with studio leadership, he played a pivotal role in the overall strategy and management of its Western …
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