Regulars

Issue 999 of MCV/DEVELOP is available to read online right now

The penultimate issue of MCV/DEVELOP for 2024 – and the last before it hits the big 1-O-O-O – is available in digital form for your eyes to feast upon. Just click or prod here and let your ocular organs do their thing! Print editions will be delicately inserted through front …

Read More »

Check out issue 998 of MCV/DEVELOP

In case you missed it, the August-September 2024 issue of MCV/DEVELOP is available to download or read online. Subscribers to the print edition should hopefully have received their copies, while those without will find the latest issue of the magazine on display on the Ukie stand nest week at gamescom. …

Read More »

The digital edition of MCV/DEVELOP issue 997 is available now

As we await delivery of the print edition (hundreds of copies of which will be available for you to swipe from Develop:Brighton should you be so inclined) the digital version of MCV/DEVELOP #997 is ready for you to flick through right now! The focus for this issue is virtual reality, …

Read More »

Debugging D&I – Amiqus’ Liz Prince on supporting LGBTQ+ employees

With Pride Month coming to a close, Liz Prince – Business Manager at Amiqus, Founder of the G Into Gaming initiative, and Co-Founder of the Empower Up EDI platform – takes a look at how studios can support their LGBTQ+ employees… When we launched Empower Up with Ukie’s #RaiseTheGame, our …

Read More »

Rising Star – Yasmeen Abbas, product manager at Sandsoft

Yasmeen Abbas, product manager at Sandsoft, tells us about being brave, jumping in to learn, and then specialising later How did you break into games? It’s a lovely coincidence! In 2015 I was riding a bus through an area with lots of offices, and a guy who happened to work …

Read More »

Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames

Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames, talks about the benefits of open information sharing, and how it is an essential part of what they do. What differentiates your studio from other developers? Unsurprisingly, it’s a combination of factors that makes us different. Firstly, we foster open …

Read More »

When We Made… Cavern of Dreams

Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality  Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, …

Read More »

Levelling Up – Guillotine’s Jake Kulkowski

Jake Kulkowski, founder of Guillotine, tells us about setting up an influencer relations agency, and why being in the content trenches is rewarding, rather than just cut throat What is your job role and how would you describe your typical day at work? I’m the founder of Guillotine, a small …

Read More »

Issue 996 of MCV/DEVELOP is out now

The latest issue of MCV/DEVELOP is available to read online now, with print editions working their way through the mail as we speak. Yes, that is Forza Motorsport on the cover. No, it’s not burning up the charts. It is though one of the most important games of the last …

Read More »