Regulars

“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon

With decades of industry experience at their fingertips, Ballistic Moon is pushing the game development envelope, disinterested in providing derivative experiences for gamers when innovation is at the core of what they do

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“It is a growing field, with brands on track to spend 20 per cent of brand budgets on influencers by 2023” – Green Man Gaming’s James Spicer on influencer management

James Spicer, influencer manager at Green Man Gaming talks about his varied role, as well as the need to be cold-headed and warm-hearted

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“The games industry is always evolving, providing players with more realistic, larger and more advanced games to play” – Creative Assembly’s Yasmin Curren

Yasmin Curren, associate tech designer at Creative Assembly talks about her start in the industry, her ambition to tell important stories and the importance of asking questions

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“We never wanted to force our beliefs and our stories on you. Make your own one up! There’s so much more power in the imagination” – Behind the development of Paradise Killer

We take a look behind the scenes of Paradise Killer, a surreal murder mystery that takes inspiration from its predecessors to create something truly unique

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