Featuring an investigation on home-grown talent, plus everything you need to know about the relocation process and much more
Read More »When We Made… Starlink: Battle for Atlas
We take a look behind the scenes at the development of Starlink: Battle for Atlas and how Ubisoft game jammed its way to 2018’s most unusual release and straight into Nintendo’s open arms
Read More »Unity, Koch Media and Bandai Namco headline MCV’s 20th anniversary issue
Plus YoYo Games, Green Man Gaming, Golden Joysticks, Robot Cache, Supermarket Shriek, Starlink: Battle for Atlas, and much more
Read More »When We Made… Harold Halibut
Slow Bros’ co-founder Onat Hekimoglu explains the eight-year development process of upcoming stop motion game Harold Halibut, why building everything was initially meant to make things easier, and details its inspirations, from conceptual architecture to Pixar films
Read More »Ubisoft’s Alain Corre, Xbox’s Aaron Greenberg, plus The Chinese Room & Sumo deal, headline MCV’s September issue
Also featuring Konami Digital Entertainment president Masami Saso, Skybound Games, Metro Exodus, FIFA 19, Beyond Blue, Audiomotion and Harold Halibut, plus much, much more
Read More »When We Made… Hollow Knight
Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Read More »Rami Ismail, Unity, We Happy Few and Good Shepherd headline MCV’s Gamescom issue
Also featuring Julian Gollop, Coatsink, Soedesco, Team Cherry, Ustwo and much more
Read More »Codemasters’ Harry Semple: ‘You’ll learn more in three months in the studio than in a year of university tuition’
Cherry picked advice to help you reach the next level in your career
Read More »Frontier, Shuhei Yoshida and Curve Digital headline our Develop:Brighton issue
Also featuring Paradox Interactive, Colossal Order, Haemimont Games, TeacherGaming, Aadvark Swift, Square Enix Montreal, Digital Extremes, Strauss Zelnick, Gareth Coker and much more
Read More »Creative Assembly’s Jodie Azhar on how technical artists influence every part of a game’s visuals and how to become one
Cherry picked advice to help you reach the next level in your career
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