Incorrect or missing information in online store product listings will seriously impact your sales. Peter Laughton, CEO of eebz, highlights some of the most common errors…
Read More »Unsigned: High-octane multiplayer in SpellPunk VR!
SpellPunk VR is a high-octane competitive multiplayer spellcasting game with a comic book art style. The player unleashes extraordinary powers and turns into a magician who casts spells by drawing magical symbols with their own hands.
Read More »Unsigned: Go on an epic journey in Return to Nangrim
A dark first-person fantasy adventure with survival and RPG elements. Grab your axe and go on an epic journey into the ominous depths of an ancient mountain.
Read More »Debugging D&I: “Studios need to be honest, critical, and proactive in making changes to attract new and retain existing diverse talent.”
Amiqus’ Business Manager Liz Prince speaks to Sitara Shefta, head of studio at No Brakes Games and a member of the POC in Play team, about how studios can make their workplaces welcoming and attractive to people of colour…
Read More »Recruiter Hotseat: Frontier Developments on life at the Elite Dangerous and Planet Zoo studio
Frontier Developments is hiring! We spoke to talent acquisition partner Declan Blayney to find out about the benefits of working at one of the UK’s biggest self-publishing developers
Read More »Levelling Up: Dead Good PR’s Carly Moxey: ‘”There are plenty of other people working within gaming PR who haven’t got here through what would be considered a ‘conventional’ career path.”
Carly Moxey, account director at Dead Good PR, talks humility and confidence, the varied paths to PR, regular appraisals, and her Bloodborne achievements
Read More »“We like to put ideas first and that kind of integrity can be hard to hang on to in the world of global campaigns, mass messaging and celebrity influencers” – James Glover, Fluid Design
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to James Glover, owner of Fluid Design
Read More »The Art Of… Yes, Your Grace: “Pixel art is just another style and it also requires a level of expertise to create good results.”
Yes, Your Grace brought to life a monarchical simulator with some evocative pixel art. We talk to Brave at Night creative director Rafał Bryks about his approach and the lessons learnt along the way
Read More »Discoverability: Are your games visible to shoppers? – eebz
You could be missing out on sales because consumers can’t find your products. Peter Laughton, CEO of eebz, explains why discoverability remains a key issue, and what good PRM tools can do to help…
Read More »Debugging D&I: Polystream talks about how to take the first steps to Equality, Diversity and Inclusion
How do you take the first steps when it comes to Equality, Diversity and Inclusion (EDI)? Liz Prince speaks to Michelle Rendall, director of business operations at Polystream about the company’s newly launched pledge…
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