Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May issue we spoke to Rachel Rakowski, global head of gaming at We Are Social What is your greatest achievement? My greatest personal achievement is succeeding in my mission to become a leader in the gaming …
Read More »Final Boss: Susan Burns, Head of Studio at Skyhook Games
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio? For those that aren’t aware, Skyhook Games offer full …
Read More »Debugging D&I – Amiqus’ Liz Prince on supporting Women’s History month
March is Women’s History month, and of course includes International Women’s Day on the 8th of the month. Amiqus’ Business Manager Liz Prince takes a look at how studios can use the time to celebrate and support the brilliant women working in the industry – and maybe entice more to …
Read More »Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
Read More »When We Made… Mortal Kombat 1
Ed Boon, Chief Creative Officer at NetherRealm Studios and co-creator of Mortal Kombat, tells Vince Pavey, defender of Earthrealm, how they created a brand-new universe after 30 years. Thankfully, there were no fatalities, although there are plenty in the video game
Read More »When We Made… Fae Farm
Isaac Epp, game director of Fae Farm at Phoenix Labs, tells Vince Pavey about the challenges of infusing the cosy life sim genre with a dash of fairy magic and adventure
Read More »Levelling Up – Newfangled Games’ Henry Hoffman
Henry Hoffman, director at Newfangled Games, tells us about the strengths of working with diverse individuals and being a jack-of-all trades at a small indie developer
Read More »Rising Star – Stuart Pentelow, programmer at d3t
Stuart Pentelow, programmer at d3t, tells us that when it comes to becoming a video game developer you can’t control luck, but you can improve your chances with hard work
Read More »Recruiter Hotseat – Eduardo Gonçalves, head of talent acquisition at Keywords Studios
Eduardo Gonçalves, head of talent acquisition at Keywords Studios, explains how the studio group takes part in the entire game development process, and what it is looking for from prospective Keywordians
Read More »Ins and Outs: January 2024’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s December 2023 and January 2024 issue.
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