Regulars

Final Boss: Rachel Rakowski, Global Head of Gaming at We Are Social 

Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May issue we spoke to Rachel Rakowski, global head of gaming at We Are Social  What is your greatest achievement? My greatest personal achievement is succeeding in my mission to become a leader in the gaming …

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Final Boss: Susan Burns, Head of Studio at Skyhook Games

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio? For those that aren’t aware, Skyhook Games offer full …

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Debugging D&I – Amiqus’ Liz Prince on supporting Women’s History month

March is Women’s History month, and of course includes International Women’s Day on the 8th of the month. Amiqus’ Business Manager Liz Prince takes a look at how studios can use the time to celebrate and support the brilliant women working in the industry – and maybe entice more to …

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