Let's look at the MCV/DEVELOP Award category that celebrates those essential resource partnerships that can make all the difference to the success of a game.
Read More »Adriano Rizzo, QA lead at Payload Studios on the state of play in QA today
QA has come a long way in recent years, but with issues around representation, automation and underappreciation, have things come far enough?
Read More »Research and immersion in video games can make for a potent brew
Auroch Digital’s production director Peter Willington shares insight into how the research journey of a project can help contribute to its success
Read More »Q&A: Phil Mansell on Jagex’s studio acquisitions, new publishing deals and projects in development
With RuneScape going from strength to strength and an Unreal Engine 5 game in development, Jagex is celebrating
Read More »Taking an Airship to Evenor – Richard Browne on Wayfinder, Digital Extremes’ upcoming collaboration with Airship Syndicate
Richard Browne, head of external projects at Digital Extremes tells Vince Pavey all about Wayfinder
Read More »Liquid Swords – Christofer Sundberg on his new studio, and finding the company DNA
20 years after co-founding Avalanche Studios and laying the foundations for the Just Cause series, Christofer Sundberg is ready to break new ground
Read More »Nominations are open for the 2023 MCV/DEVELOP Awards!
Let us know who is most deserving of an MCV/DEVELOP Award in this 25th anniversary year of celebrating the art and business of UK game development.
Read More »Behaviour Interactive has acquired UK game developer SockMonkey Studios
Canadian video game studio Behaviour Interactive has announced that it has acquired Middlesbrough’s SockMonkey Studios
Read More »When We Made… A Little to the Left
Max Inferno released A Little to the Left late last year, and artist, designer and company co-founder Annie Macmillan told Vince Pavey all about their work on the cosy puzzle game that has you sort, stack, and organise household items
Read More »The dollars and sense of prioritizing child safety online (or, how to not be fined half a billion dollars)
The majority of the costs relate to COPPA violations by Epic; and reveal an evolution to the way the FTC views COPPA protections and child safety issues, which every online platform should be taking notice of
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