Sophie Artemigi tells us what it’s like being a video game design master that works outside of the big companies to make weird and entertaining art that connects with people
Read More »Levelling Up – Dlala Studios’ Chris Jones
Chris Jones, art manager at Dlala Studios, tells us about the varied workflows and pipelines of the art team working on Disney Illusion Island
Read More »Ins and Outs: June 2023’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s June 2023 issue
Read More »Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent
Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry
Read More »Critical Path: June 2023 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for June 2023
Read More »Final Boss: Caroline Marchal, CEO and creative director of INTERIOR/NIGHT
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Caroline Marchal, CEO and creative director of INTERIOR/NIGHT
Read More »When We Made… Before Your Eyes
Oliver Lewin, game director for GoodbyeWorld Games, tells Vince Pavey about the challenges of creating a video game controlled by blinking, as well as updating it for PSVR2
Read More »Recruiter Hotseat – Liz Dollin, senior HR manager at Hangar 13
Liz Dollin, senior HR manager at Hangar 13, tells us about the diverse studio and how it encourages people to be authentic and comfortable
Read More »Levelling Up – Coatsink’s Gary Alexander Stott
Gary Alexander Stott, producer at Coatsink, tells us what it’s like being the glue that holds everything together
Read More »Rising Star – Hui Yun Tay, transfer and asset coordinator at Liquid Violet
Hui Yun Tay, transfer and asset coordinator at Liquid Violet, tells us about being persistent and passionate in a job where communication is super important
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