Max Hurd explains how you can get a job at People Can Fly, an independent game developer that has been entertaining audiences around the world with action games for 20 years and counting
Read More »Rising Star – Bonnie Adams, PR consultant at Dead Good PR
Bonnie Adams, PR consultant at Dead Good PR, tells us all about the many varied joys of her first games industry job
Read More »Ins and Outs: October/November 2022’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s October/November 2022 issue
Read More »MCV/DEVELOP’s 30 Under 30 2022
This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent that the industry has to offer
Read More »Critical Path: November 2022 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for November 2022
Read More »Final Boss: Glowmade’s Jonny Hopper
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Jonny Hopper
Read More »When We Made… Melkhior’s Mansion
The best Ultimate game that Rare never made is how we’d describe Richard Jordan’s Atic Atac successor. Richie Shoemaker gets lost in the maze of its making.
Read More »Aardvark Swift Spotlight: Full Fat
Aardvark Swift sat down with Full Fat to talk about creating innovative mobile games
Read More »When We Made… Sonic Triple Trouble 16-Bit
While most fans wait hopefully for a follow up to the ever-impressive Sonic Mania, Noah Copeland and his team have decided to reimagine a near-forgotten gem from the past instead. Vince Pavey bounces off of a turtle robot with a spring on its back to find out all about it.
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown
Amiqus’ business manager Liz Prince speaks to Out Making Games’ Ian Masters, James Dodd and Zoe Brown about the organisation – and what games companies can do to support their LGBTQ+ staff
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